About me
I am a jazz pianist, composer, and sound designer specializing in music and sound effects for video games with a strong background in jazz performance and improvisation. I blend rich harmonic language with immersive soundscapes to bring game worlds to life. My work combines musical artistry with technical precision, creating memorable audio experiences for players.
A graduate of Berklee College of Music with a major in Game and interactive media scoring, I have developed a versatile portfolio ranging from lush, cinematic scores to dynamic, adaptive sound design. My passion lies in crafting music that not only supports gameplay but also enhances the emotional and narrative depth of interactive experiences.
berklee college of music
Audire soundtrack orchestra
Served as a pianist and arranger for the Audire Soundtrack Choir and Orchestra. I played a key role in adding depth and structure to game music arrangements, notably composing a medley of tracks from one of my favorite games, Horizon Forbidden West. Leveraging my unique musical expertise, I elevated these orchestral pieces, allowing them to truly shine through my piano performances.
piano player
I also acted as a session musician for my college peers, gaining extensive experience across various recording studios. Through these sessions, I developed a deep understanding of professional recording environments, workflows, and studio etiquette. These hands-on experiences not only refined my skills as a session player but ultimately culminated in successfully tracking and producing my own original music.
usc collaboration
As part of a collaborative project between Berklee and USC, I contributed to game development as a game music composer. I integrated directly into the development pipeline using their Perforce version control system, working hands-on with the team. The game is currently slated for release this upcoming June.
berklee game expo
I showcased several games at the Berklee Senior Game Expo, taking full responsibility for the complete audio direction and sound design. The projects were highly well-received, garnering significant popularity and a deeply positive reception from the attendees.